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Pick a part, model or union, set the block size, press Generate. The result lands in place or beside the original with one undo for the lot.
Blocks or mesh
- Blocks gives you separate parts. Adjacent blocks with the same color and material are greedy-merged into larger parts to keep the count down.
- Mesh builds MeshParts right in Studio, so tens of thousands of blocks become a handful of parts.
- Mesh colors can be baked into a generated texture (fewest triangles) or painted on the vertices (crisp edges, no image). Faces nobody can see are skipped.
Colors
- True colors are photographed off your own model, so textures and decals come out as they look, not as Part.Color says.
- Max colors groups look-alike shades, so a dozen near-pinks come back as one pink.
- Layer and core colors decide whether interior voxels keep their true color or blend the surface color inward.
Shape and detail
- Meshes voxelize to their real silhouette, not their bounding box. Pick box, fast (a 6-view carve of the whole model) or precise (per-part renders).
- Roundness adds extra carve angles so round meshes come out round instead of stepped.
- Solid or hollow fill, with block sizes down to 0.05 studs.
- Per-voxel templates place any part or model at each voxel instead of a plain block.