trimatech

GamesPluginsMissionContactPlay on Roblox
Back to Terrain Tools
Documentation

Terrain Tools docs

Select parts or a whole model, pick a tool, and check the see-through preview before you apply. Green is terrain that will be added, red is terrain that will be removed. Everything is one undo step.

Get it on the Creator Store

On this page

WorkflowTools

Workflow

  1. Select the parts or the model the terrain should respond to.
  2. Pick a tool. The preview updates in place, green for added voxels and red for removed ones.
  3. Adjust the tool settings until the preview looks right, then apply.
  4. Ctrl+Z reverts the whole operation.

Tools

  • Convert turns the selected parts into terrain, either one part at a time or merged into one landmass with gap closing and interior solidify.
  • Skirt raises terrain up to the underside of a road or platform so it stops floating, with sloped aprons that blend into the ground.
  • Tunnel carves clearance above a path. The ceiling can be flat or round and follows each segment, so a curved road bores a curved tunnel.
  • Flatten levels terrain to a part's bottom plane within a reach around it. Hills are carved away and dips filled in one pass.
  • Moat digs a water channel along the selected parts and fills it to a level.
  • Paint repaints the terrain material under and around a build without changing its shape.
  • Smooth softens harsh voxel steps by blending nearby voxels.
  • Cut Grass swaps animated Grass voxels for a blade-free material (LeafyGrass by default) so blades stop poking through floors.
Grass blades only render on the Grass material, which is why Cut Grass is a material swap rather than a height change.