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Super Aligner docs

Select parts, models or folders, pick an axis, hover a tool to preview it as translucent ghosts, and click. Every operation lands in one undo step.

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Align and distributeArray and mirrorArrangeViewport gizmos and snap guidesGood to know

Align and distribute

  • Align Min, Center or Max along X, Y or Z. Every object's edge or center lines up with the combined bounds of the selection.
  • Distribute equal gaps spaces objects evenly while accounting for their real sizes, not just their centers. The outermost objects stay put. Fixed gap lets you type the spacing.
  • Flush slides the selection until it sits against the nearest real surface, with an optional gap. Works per object or on the whole selection as one rigid group.
  • Equalize sizes on an axis to the biggest, smallest, average, or the anchor's size.

The anchor decides what "the bounds" means: the selection as a whole, a picked reference object, or the last-selected object. An anchor can also drive the plugin's axes ("Ref axes"), which is how you align along a rotated object.

Array and mirror

These tools create copies.

  • Linear, grid and radial arrays with counts, gap or center spacing, a per-copy rise for staircases, fill-to-anchor, and ring facing (revolve, in or out).
  • Mirror across a plane through the selection, the anchor or a clicked surface point, as a copy or flipping in place.
  • Mirror contents reflects every part inside a model or folder individually, so an asymmetric build comes out as a true mirror image.
  • Match spacing samples the gap two objects already have and repeats that rhythm.

Arrange

Reflow the selection into a grid, arc, square, spiral, a drawn path or an editable bezier curve. Scatter and jitter modifiers add variation, and drop-to-surface settles each object onto whatever is below it.

Viewport gizmos and snap guides

Align plates, distribute rods, equalize discs, spacing and part-scale handles, and rotate rings with a pickable pivot live in the viewport. Smart snap guides draw Figma-style alignment lines while you drag with Studio's own Move tool.

Good to know

  • Folders behave like models: they align, arrange, rotate and mirror as one group. Pivots are preserved and nothing is reparented.
  • A mirror reflects positions and bounds exactly, but a single chiral part (an asymmetric mesh or union, a corner wedge, a decal) still comes out rotated, because a CFrame cannot express a reflection.
  • Smart snap commits on release, so it is a separate undo step from Studio's move.
  • Copies do not rewire references between objects. Group into a Model first, then array the Model.